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Violent video games essay

Violent video games essay

violent video games essay

WebWhen coping with problems, teens who play violent video games are more violent. In reality, they are more likely to use violent means to resolve family conflicts in the future. Web2/12/ · The psychological effect of a violent video game on players is however intense and dangerous (Ferguson, Barr, Figueroa, Foley, Gallimore, LaQuea & Stevens, ). WebVideo games are responsible for increase of violence in schools, desensitizing American youth, and prompting unhealthy behaviors. Violent video games increase the amount of



Essay about Violent Video Games | WOW Essays



Tapping to Agree I hereby consent to the use of cookies, confirm that I have read Cookie Policy and allow this website to collect and process my personal data in a safe and secure way. Everyone has access to violent video games on the market. Many of these violent videos focus on substance addiction and human murder, violent video games essay. They also facilitate illegal activity that is disrespectful to authority and the law. Playing these videos has become a common pastime among many teenagers. The impact of violent video games on adolescents will be examined in this article. When coping with problems, teens who play violent video games are more violent. In reality, they are more likely to use violent means to resolve family conflicts in the future. When coping with such problems, most teens who are easily enraged over trivial matters can be brutal.


In violent video games essay, they tend to violent video games essay a low tolerance for anyone who offends them. Therefore, they fail to know more about the teenage life. Addiction to violent video games may lead to reduced grades in school. In fact, teens who are always playing violent video games put aside less time for their studies. Also, they have less time to spend with the family member or even do their school work. Additionally, they have less or no time to exercise their hobbies. Besides, these hobbies would later form the basis of their careers. Instead, they choose to play the games and forget about things they can do best. Most of the teenagers spend more time playing these violent videos games as compared to that spent in doing their exercise.


Thereby, their bodies become overweight and violent video games essay weight can cause some disease. Lack of training for teenagers is not suitable for their violent video games essay. The players may decide to exercise the crimes in the videos like theft in real life. Thereby, the tendency of committing such crimes like theft and shootings in violent video games make them vulnerable to break the laws. Therefore, the videos increase the criminal act by the teenage group. Teenagers are required to become less aggressive as they grow. Instead, violent video games essay, the players tend to use more violent actions when dealing with other people owing to the influence they acquire from the violent games they play.


In fact, the only way they can deal with conflicts or their rivals is by using violent means. They cannot solve any conflict as adults as they are likely to react the same way as the characters in the games do, violent video games essay. The more they play the violent video games the more they become aggressive and hostile. For instance, video games which show violence against women make the teens have the perception that women are helpless and abusing them may not an issue. Therefore, male teenage tend to use violent means to solve any conflict between them and females.


Also, they are likely to behave violently toward their wife when they marry since to them the videos taught them that violence is the only way to deal with their conflicts. In fact, these violent video games showing women been abused by men also makes female teenagers develop hatred against the male. They view them as their enemy, and they fear to have them as friends. The violent video games make the teenage players socially isolated. Teens violent video games essay are addictive to these games find less or no time to play other games outside the field which may be of help to their health and development. The players learn how violent acts are associated with rewards.


For instance, the violent play games show people receiving awards for criminal acts like shooting another person. A teenager playing a video where one gets rewarded for hurting the other gives them the perception that inflicting pain on other people is right. Therefore, they are more likely to keep injuring other people rather than helping them. The player tends to practice the violent actions in these violent videos they play. As a result, these practices become an automatic response to issues in their adulthood. The videos which have more emphases on drug abuse and alcohol use make the teens addictive to such behavior, violent video games essay. Thus, they find it fun to take those drugs which later affect them in the decision making on how to improve their life.


The teens may get violent video games essay from school due to drug taking activities. As a result, their education is impaired, and due to these frustrations, they join criminal groups. Nevertheless, these games have some positive impacts on the teenagers. The player can improve on the technological performance. Consequently, they can learn to coordinate their eyes and hands while playing. In fact, the player has to match the brains reaction and interpret it with his hands' movement. The player learns how to think fast and to be accurate, violent video games essay. Indeed, the activities in the video require the player make quick decisions. The violent video games which need people to violent video games essay as a group encourage teamwork among the teenagers.


Despite the videos causing people to commit crimes, it can also help in reducing them. The time which they might have used to do criminal activities is spent playing these videos. For teens to avoid adverse influence by the violent videos, they have to avoid using long hours playing. They should find an alternative way of spending their leisure. Also, they should balance their time by using more time on essential activities like reading and doing their homework. They should not at any point try to practice whatever violent act played in the video.


Also, they should avoid playing the videos in the presence of their younger sibling because children can hardly control their feelings. Parents have a role to play in preventing their teen children from getting addicted to the videos. In fact, they should monitor the time they take to play and ensure they do not violent video games essay of them for long hours. Parents should strictly set specific hour when the teen can play and for how long they should play. Additionally, parents should have a close relationship with the teen to ensure that they monitor any criminal activity that the teen could engage. In conclusion, these violent video games have more negative impacts on the teenage development than other form entertainment like playing football with friends of the same age.


Also, the violent activities played tend to negatively affect the teenage lives when they become adults. Therefore, it is advisable that they play the games for a shorter time if at all they must do that. Also, they should try other games without violent acts or even consider engaging themselves in other activities which will improve violent video games essay behaviors. Useful info: Don't hesitate to hire philosophy essay writers for your college project. Breuer, J. Violent video games and physical aggression: Evidence for a selection effect among adolescents. Psychology of Popular Media Culture, 4 4 Gabbiadini, A, violent video games essay. Interactive effect of moral disengagement and violent video games on self-control, cheating, and aggression.


Social Psychological and Personality Science, 5 4 Gentile, D. Mediators and moderators of long-term effects of violent video games on aggressive behavior: Practice, thinking, and action. JAMA Pediatrics, 5violent video games essay, Granic, I. The benefits of playing video games. American Psychologist, 69 1 Greitemeyer, T. Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin, 40 5 work according to the General Data Protection Regulation GDPRwhich means you have the control over your personal data.


All payment transactions go through a secure online payment system, thus your Billing information is not stored, violent video games essay, saved or available to the Company in any way. Additionally, we guarantee confidentiality and anonymity all throughout your cooperation with our Company, violent video games essay. Tapping to Agree I hereby consent to the use of cookies, confirm that I have read Cookie Policy and allow this website to collect and process my personal data in a safe and secure way Agree. COM OFFERS TO EVALUATE SAMPLES OF VARIOUS TYPES OF PAPERS. Sophomore College 2nd year ・English ・APA ・5 Sources.


Negative Effects When coping with problems, teens who play violent video games are more violent. Positive Effects Nevertheless, these games have some positive impacts on the teenagers. References Breuer, J. Get a price. Academic level. High School Freshman College 1st year Sophomore College 2nd year Junior College 3rd year Senior College 4th year Associate's Bachelor's Master's Doctoral College Graduate MBA Law Medical, violent video games essay. Total price. Proceed to Order. Related Samples. Related Categories.




Game Theory: Do Video Games Cause Violence? It's Complicated.

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Argumentative Essays On Violence in Video Games | WOW Essays


violent video games essay

WebThe analysis of the study shows that violent video games lead to addiction, low level of empathy, and substantial behavior problems, including, hostile expectations, aggression, WebWhen coping with problems, teens who play violent video games are more violent. In reality, they are more likely to use violent means to resolve family conflicts in the future. WebThe violence that exists in over 50 percent of computer as well as video games is not so much a product of the designers and manufacturers; it is a product of society in that the

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